Date of Award
12-3-2015
Document Type
Honors Thesis
Department
Engineering & Computer Science
First Advisor
Rodney Lee Summerscales
Abstract
Business contracts represent a main source of income for Architects. Acquiring these contracts requires the latest and most immersive technology that improves their sales against competitors. Virtual reality provides an in-depth experience that allows clients to have a reasonable assurance that the building meets their physical expectations. Videos and photos are detached and mundane; while they provide some visual representation they will not allow the user to compare his physical characteristics (height, length, width) with a 3D model. In this paper, I describe a procedure for automatically importing 3D models from Revit into Unreal4. I also describe the workflow required which includes constraints and benefits found along the way. As my focus was based on VR, a lot of my work was around the Oculus VR headset which provides an immersive experience into future and current buildings. The software tools I wrote modify 3D models to be compliant with UE4 materials, textures, groupings and it allows developers to split buildings into multiple slices improving performance and polygon counts.
Recommended Citation
Martinez, Bernardo, "Adapting Architectural Models for Visualization Using Virtual Reality Headsets" (2015). Honors Theses. 128.
https://dx.doi.org/10.32597/honors/128/
https://digitalcommons.andrews.edu/honors/128
Creative Commons License
This work is licensed under a Creative Commons Attribution-No Derivative Works 4.0 International License.
DOI
https://dx.doi.org/10.32597/honors/128/
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