P-35 Implementing a Gaze Tracking System in Virtual Reality

Presenter Information

Juan Burdick, Andrews University

Abstract

This project is designed to determine where a person is looking in virtual reality. Extensive study has been done on tracking what a person is looking at in two dimensions, and this has taught us tricks utilized in pictures and videos, such as altering focus, lighting, shading, etc. But adding a third dimension invalidates many of those ways of manipulating what a viewer will see, forcing researchers to discover new tricks to influence watchers. Over the past summer, I spent time creating a method for determining the location the user was looking at. Currently, I am creating a heatmap, which changes the color at the location the user is looking.

Acknowledgments

Dr. Rodney Summerscales

Start Date

3-3-2017 2:30 PM

End Date

3-3-2017 4:00 PM

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Mar 3rd, 2:30 PM Mar 3rd, 4:00 PM

P-35 Implementing a Gaze Tracking System in Virtual Reality

This project is designed to determine where a person is looking in virtual reality. Extensive study has been done on tracking what a person is looking at in two dimensions, and this has taught us tricks utilized in pictures and videos, such as altering focus, lighting, shading, etc. But adding a third dimension invalidates many of those ways of manipulating what a viewer will see, forcing researchers to discover new tricks to influence watchers. Over the past summer, I spent time creating a method for determining the location the user was looking at. Currently, I am creating a heatmap, which changes the color at the location the user is looking.