Andrews University
 

Beyond Fun And Gamification: Applying Motivational Lessons from Games

Presenter Information / [REQUERIDO] Información del ponente

Wayne L. Buckhanan, Andrews UniversityFollow

Room Number

210

Abstract / Resumen

Break out:

Gamification is an ed-tech buzzword that many associate with "points, badges, and leaderboards" but at its core is simply a model of engagement. This session introduces the Octalysis Gamification Framework as an approach to balancing the various styles of human motivation that have been leveraged by games over the centuries -- with no cards, dice, or video games needed.

Workshop:

Gamification is an ed-tech buzzword that many associate with "points, badges, and leaderboards" but at its core is simply a model of engagement. This session introduces the Octalysis Gamification Framework as an approach to balancing the various styles of human motivation that have been leveraged by games over the centuries -- with no cards, dice, or video games needed. Participants will analyze one of their current courses and generate additional ways to motivate learners.

Start Date

12-10-2017 4:30 PM

End Date

12-10-2017 5:30 PM

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Oct 12th, 4:30 PM Oct 12th, 5:30 PM

Beyond Fun And Gamification: Applying Motivational Lessons from Games

Presenting onsite (preferred) / presentación in situ (preferido)

Break out:

Gamification is an ed-tech buzzword that many associate with "points, badges, and leaderboards" but at its core is simply a model of engagement. This session introduces the Octalysis Gamification Framework as an approach to balancing the various styles of human motivation that have been leveraged by games over the centuries -- with no cards, dice, or video games needed.

Workshop:

Gamification is an ed-tech buzzword that many associate with "points, badges, and leaderboards" but at its core is simply a model of engagement. This session introduces the Octalysis Gamification Framework as an approach to balancing the various styles of human motivation that have been leveraged by games over the centuries -- with no cards, dice, or video games needed. Participants will analyze one of their current courses and generate additional ways to motivate learners.